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Question by PlayCreatively · Nov 14, 2020 at 05:43 PM · shadermeshuvtilesmerge

Is there a way to merge 2D tiles into one mesh?

I'm using a shader to add checkerboard pattern to my 2D tiles but since they're not one mesh the UV's are tiled as well and don't spread over the whole tile group. Is there a way to merge the tiles into one mesh?

This is what it looks like 2D tiles

screenshot-2020-11-14-174210.png (3.0 kB)
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