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Question by maximus9600 · Jan 19, 2015 at 07:46 AM · vuforiaassetbundles

Loading a 3D object from Assetbundle mutliple times in different scenes

I have an AssetBundle for a 3d object. In Vuforia, when one Image target is detected I want it to load the scene that will show me the downloaded 3d object. This works for me if I run the script once.But when I go back to the camera view and again detect the image target,I am not able to get the object. How do I make it in such a way that the object is loaded and displayed everytime the image target is detected without re-starting the app.

This is my code: AssetBundle bundle;

 void Start()
 {
 StartCoroutine("Download");
 }
 IEnumerator Download()
 {
 url="http://myurl";
 WWW myasset= WWW.LoadFromCacheorDownload(url,1);
 yield return asset;
 
 bundle = myasset.assetBundle
 if(Assetname=="Box")
 {
 bundle.LoadAsync(Assetname,typeof((GameObject));
 Instantiate(bundle.Load(AssetName));
 }
 }
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Answer by maximus9600 · Jan 20, 2015 at 03:21 AM

Guys I solved it myself!!! Forgot to use bundle.Unload(). Now it works fine

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avatar image Saranraj_G · Apr 03, 2018 at 09:12 AM 0
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from where you can use this bundle.Unload()

avatar image zyonneo Saranraj_G · Jun 16, 2018 at 04:45 AM 0
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After Instatiating the GameObject

avatar image dimasadtyn · Jan 30, 2019 at 08:56 AM 0
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can i see the full script?

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