Structure Support System like fortnite
How would i go through a build system like fortnite, where when the structure that is not grounded anymore starts to delete off?
Here is a video at a time on youtube, https://youtu.be/Ilcvex0eFZ0?t=49
If you could explain a process, that would be great :) I have some thoughts in my head already, but just wanna hear yours.
$$anonymous$$aybe if it's touching the ground or another building, it won't delete, but once it's not, it starts to fall? :D
Your answer
Follow this Question
Related Questions
Bad performance with Physics.Processing and impossible to find the reason why. 1 Answer
Performance Issue While Near One Specific Object 0 Answers
Nedd help with character controller 0 Answers
Getting low fps on a very simple scene 0 Answers
How to copy a cubemap into a cubemapArray-Asset (DirectX11) with Graphics.CopyTexture 3 Answers