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Hi
Im working on a project where im using an atlas for my 3d objects and UI sprites. Normaly i should got 1 drawcall because im using one atlas, but instead i got 2 draw calls. Is that normal ? does Unity render the 3D and 2D on separate passes ?
Thanks
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Answer by SilentSin · Jul 30, 2015 at 01:14 PM
Yes its probably normal.
If your game isn't having performance issues, you should not care about this at all.