Character Controller.isGrounded
Hello, I'm trying to make a script to know when my Player is on Ground or not, but when I tried to use it and print his result he was always on "false". Then I watch the documentation; I copy paste it into my code just to see if it was working well. It was always "false". Does anybody have an idea of why it isn't working?
hey dude,watch this tutorial,it will help you :) (creating a character ,animations,moving and jumping (if grounded ==true))
Thanks, I already did something like that. But I think it's better to use the tools Unity is giving us. And I'm queasily sure it doesn't work every time. If your collider hit a wall that is a ground, like stairs. And I'm not sure that use 2 box collider is the better things to do for optimization. But thanks for answering, you gave me some light !
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