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Question by
ReeceRackley · Aug 29, 2018 at 10:47 AM ·
lightingrenderingoculusrealtimebakedlighting
Lighting a big environment for VR
I'm creating a big indoor environment that is playable for VR. All of the assets have been placed into the scene but I haven't lit it yet, normally I just bake the lighting, but the bake times are very high and sometimes crash because of my ram (16GB).
Should I try and use a different method of lighting, maybe realtime or mixed?
Or a different method of workflow of lighting?
Any help would be greatly appreciated
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