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Question by xdp · Jul 19, 2018 at 06:39 AM · androidcrashfilesphone

App have too many files , creash. android iphone.

Hi: we project have tool many files,When start app crash, in android phone


  1. files number : 20000

  2. ver : unity3d 2017.1 up all vers.

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Answer by xdp · Jul 19, 2018 at 06:44 AM

07-18 16:47:29.313 3508-3571/? E/MessageQueue: IdleHandler threw exception java.lang.Error: signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr c60fcff0 Build fingerprint: 'Xiaomi/chiron/chiron:8.0.0/OPR1.170623.027/V9.5.2.0.ODECNFA:user/release-keys' Revision: '0' pid: 3508, tid: 3571, name: UnityMain >>> com.kunlun.Test1 <<< r0 c60fcff8 r1 e8180100 r2 d587f000 r3 d587f0e0 r4 d587f0e0 r5 d8cbc880 r6 d587f000 r7 00000008 r8 d8cbc888 r9 00000010 sl 00000000 fp c7b6a0be ip e7296d60 sp c60fcff0 lr e726d48d pc e726d6c8 cpsr e57afc90

                                                at libc.je_malloc(je_malloc:623)
                                                at libunity.UnityDefaultAllocator<LowLevelAllocator>::Allocate(unsigned int, int)(LowLevelAllocator:24)
                                                at libunity.MemoryManager::Allocate(unsigned int, unsigned int, MemLabelId const&, AllocateOptions, char const*, int)(Allocate:744)
                                                at libunity.malloc_internal(unsigned int, unsigned int, MemLabelId const&, AllocateOptions, char const*, int)(malloc_internal:52)
                                                at libunity.core::StringStorageDefault<char>::assign(char const*, unsigned int)(StringStorageDefault:180)
                                                at libunity.core::hash_map<core::basic_string<char, core::StringStorageDefault<char> >, ZipCentralDirectory::PathDescriptor, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > >::insert(core::basic_string<char, core::StringStorageDefault<char> > const&, ZipCentralDirectory::PathDescriptor const&)(hash_map:428)
                                                at libunity.ZipCentralDirectory::readCentralDirectory()::$_0::__invoke(FileSystemEntry const&, FileAccessor&, char const*, zip::CDFD const&, void*)(readCentralDirectory:200)
                                                at libunity.zip::CentralDirectory::Enumerate(bool (*)(FileSystemEntry const&, FileAccessor&, char const*, zip::CDFD const&, void*), void*)(CentralDirectory:780)
                                                at libunity.ZipCentralDirectory::readCentralDirectory()(readCentralDirectory:20)
                                                at libunity.apkAddCentralDirectory(apkAddCentralDirectory:80)
                                                at libunity.Mount(char const*)(Mount:84)
                                                at libunity.UnityInitApplication()(UnityInitApplication:216)
                                                at libunity.UnityPlayerLoop()(UnityPlayerLoop:168)
                                                at libunity.nativeRender(_JNIEnv*, _jobject*)(nativeRender:52)
                                                at base.oatexec(oatexec)
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