2d Animation, Rotating GameObject bug
I am making a running animation for my character which has many parts to it. But there are two pieces that I have a problem with, the "LeftFoot" and "RightFoot". The problem is very complicated to explain so basically if the foot was rotated to -8 on Z-axis and is then rotated in a positive direction like 27 on Z-axis.... It automatically would change -8 to 308 and when the animation plays it would flip crazily until it gets to 27. it is very confusing and I need help....
Answer by Rockhopper-GS · Aug 03, 2016 at 12:56 PM
Change the Interpolation to Quaternion.
Thanks soooo much. I would have never figured that out :D
Your answer
Follow this Question
Related Questions
Unity Bug? Parent object rotates around child object. 1 Answer
Animations rotated 270 while saving? 0 Answers
Animations unwanted movement and rotation after updating 0 Answers
Can I make my bullet smoothly turn toward the target? 0 Answers
Quaternion.FromToRotation - is it a bug? Possible workarounds? 1 Answer