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Question by Ryubashi · Oct 07, 2020 at 09:07 AM · uiraycastcollidereventsystem

Allow Click Through some UI Elements

Hello, I am using IsPointerOverGameObject() method to prevent clicks through UI elements. It's working perfectly but I want to click through some UI elements with different tags. How can I do it? Thank you.

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Answer by xibanya · Oct 09, 2020 at 04:37 AM

If you want some UI elements to basically be "invisible" to clicks, there are a few options

  1. set "raycast target" to false on individual elements (images, text)

  2. make the elements you don't want to recognize clicks children of a CanvasGroup with "interactable" and "blocksRaycasts" set to false

  3. to actually use tags as you mention, you'll want to have a special script attached to the canvas that holds these objects. Make sure that canvas has a GraphicsRaycaster component and then in Start use GetComponent to assign that to a variable like graphicsRaycaster. Also have a private PointerEventData pointerEventData; Then for your IsPointerOverGameObject, have something like

          bool IsPointerOverGameObject()
             {
                 pointerEventData.position = Input.mousePosition;
                 graphicsRaycaster.Raycast(pointerEventData, out List<RaycastResult> results);
                 foreach (RaycastResult result in results)
                 {
                     if (result.gameObject.tag != "ignore")
                     {
                         //whatever other evaluation logic
                         return true;
                     }
                 }
                 return false;
             }
    
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