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allegorithmic substances in unity 3.4
Is the allegorithmic substance designer required to create substances in unity 3.4?
from Gamasutra
The partnership will provide Unity 3 users free access to all of the texture design, substance-creation and world-building tools of the Allegorithmic Substance Engine through an update to be made available later this year.
Answer by Graham-Dunnett · Jul 26, 2011 at 06:05 PM
Yes. Substances are treated as an asset in Unity 3.4. You can tweak exposed properties in the editor, but you cannot create them. The Gamasutra article you quote is a bit overly enthusiastic in its claim of what is going to be possible.
Quite disappointing, really. Filter Forge is at least as powerful, is much cheaper ($200 vs $1000), and has a vast library of freely-available content (8000+ for free vs 600 Substances for $15) - seems that would have been a better match to Unity pricing (Substance Designer costs about the same as Unity Pro).
What Substances offers is generation of textures at scene load time, and that step is fast enough to be near realtime. But more importantly for WebPlayer, it requires less download than bitmaps.
I usually download 5 or even 10 filter forge filters before I find exactly what I need. With Substances, you can try-before-you-buy with the online Substance previewer (which is great, and made with Unity).
If I have to tweak a filter to suit my needs, I submit it to the online repository for others to use. No such community-evolution happens with Substances, from what I can see.
Just my opinion, of course. Y$$anonymous$$$$anonymous$$V.
The only way to make substance files is using the http://www.allegorithmic.com editor? Is there any open source initiatives for this?
The main advantage of Substance over FilterForge is that it's faster, a lot faster, allowing you to you to generate the textures in real time.
Filterforge has been around for 5 years now, we expect to have at least 8000 community created Substances available before that :)
$$anonymous$$eep your eyes open for some heavy discount announcements on Designer very soon :)
you can get some free on http://www.turbosquid.com/Search/Allegorithmic-Substances
The docs say: "Allegorithmic's Substance Designer can be used to create Procedural $$anonymous$$aterials, but there are other applications (3D modelling apps, for example) that incorporate the Substance technology and work just as well with Unity." Here's hoping that Blender or similar supports this soon.
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