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Question by Hybrid-Dragon · Jul 12, 2016 at 06:23 AM · unity 5buildaspect ratio

Are there ways to have custom aspect ratios without pillarboxing or letterboxing

I'm making a game that, while uses a standard aspect ratio, the ratios are flipped. While I could just turn my camera and rework my controls for the new axes, I'd much rather use a custom aspect ratio so a player can choose what resolution and play it natively on their own monitors. This is meant to be an arcade game and I've found a vertical layout much more suitable for it than a horizontal layout without having to rotate my monitor just to play it "properly."

Are there ways to do this or will I just have to go about the strange axes method ?

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