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Question by kevingoss · Nov 20, 2019 at 01:53 AM · 2d2d game2d sprites

Tilemap - tiles are drawn incorrectly when loaded dynamically in a procedural map script

I have a procedural map script and a custom tile class based on TileBase. Everything works fine except the it is drawing SOME of the tiles incorrectly. I have audited the x/y to make sure I wasn't doing settile incorrectly. This worked fine with square tiles but with hex tiles it is wonky. I am sure it is something little but I have run out of ideas. Any help is appreciated.

Where I set tiles.

     foreach (var tile in Tiles)
     {
                 System.Diagnostics.Trace.WriteLine($"{tile.X}-{tile.Y}");
                 tile.MapSprite = GetBiomeSprite(tile);
                 BiomeTileMap.SetTile(new Vector3Int(tile.X, tile.Y, 0), tile);
     }
 

See the attachment below for example of some tiles placed incorrectly on a small map corner.

tilemap.png (390.7 kB)
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