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Question by Dianiki64 · Aug 19, 2018 at 07:12 AM · 2d gamebeginnertransform.positionspace invaders

Moving in Y and X after collision

Hi, I have a really dumb question but I trying to make like a "Copy" of Space invaders. I'm having trouble with the enemies movement, I can make them move sideways and when they collide they move to the other side but I can't make them go down after the trigger. Any Ideas?

public class Enemy : MonoBehaviour { public Object EnemybulletPrefab; int RandomTime; public Transform SpawnBullet;

 //movement
 public static float XAxis = 3;
  

 Rigidbody2D r2d;


 // Use this for initialization
 void Start () {
    
     this.r2d = GetComponent<Rigidbody2D>();
     RandomTime = Random.Range(2, 5);
     StartCoroutine(WaitAndShoot());
     

 }
 
 // Update is called once per frame
 void Update () {
     
     if (Player.Health >= 1)
     {
         this.r2d.velocity = new Vector2(XAxis, 0);
         
        
         
     }
     else if (Player.Health <= 0)
     {
         this.r2d.velocity = new Vector2(0, 0);
     }
     
         
 }
 IEnumerator WaitAndShoot()
 {
      if (Player.Health >= 1)
      {
         yield return new WaitForSeconds(RandomTime);
         GameObject EnemyBulletClone = Instantiate(this.EnemybulletPrefab, this.SpawnBullet.position, Quaternion.identity) as GameObject;
         RandomTime = Random.Range(2, 5);
         Destroy(EnemyBulletClone, 4);
   
         yield return new WaitForSeconds(7);
         StartCoroutine(WaitAndShoot());
      }
     
 }
 public void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Bullet")
     {
         
         Destroy(gameObject);
     }
   

 }
 public void OnTriggerEnter2D(Collider2D collision)
 {
    
 }

}

//and here's the code of the Boxcollision public class Sceneary : MonoBehaviour {

 // Use this for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Enemy")
     {
         Enemy.XAxis= Enemy.XAxis * (-1);
         
     }
 }

}

maybe I don't need to use the code for the boxcollisions but I have no Idea what can be the best course of action.

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