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Question by Andrew949 · Jul 05, 2013 at 02:56 PM · pausetimescale

Time.timeScale=0 Problem Help please

I have a problem with Time.timeScale

 function Update () {
     Time.timeScale = 0;
 
 }

If i use the upper code actually its speed up my player move twice

but if i use

 function Update () {
 
 if(Input.GetKey ("h")){
 Time.timeScale = 0;
 }
 
 }

It pause the game. Whats the problem Thanks.

Sorry for bad English

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avatar image private void · Jul 05, 2013 at 03:02 PM 0
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Time.timeScale=0; is a one-shot function. i.e., you call it once, and everything stops.

if you put it inside Update, it calls it again and again. But why does it speeds up, I don't know. But you don't do that, anyway. Your second code is correct, since it only fires once on keypress event of h. $$anonymous$$aybe you want to change it to Input.Get$$anonymous$$eyUp("h") though.

avatar image Andrew949 · Jul 05, 2013 at 03:40 PM 0
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Thanks for answer.

It seem that its Unity bug because if i set timeScale to zero in project settings>time. NOthing happend all functions updates and objects moves.....

But if i change time scale value later in agame all works good.

avatar image rhbrr5hrfgdfgw · Jul 05, 2013 at 03:47 PM 0
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But what is your question?

avatar image Andrew949 · Jul 05, 2013 at 03:50 PM 0
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I need a timeScale value to be zero at start of the scene. How i can do it? And i need it to work)))

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Answer by create3dgames · Jul 05, 2013 at 04:16 PM

Do this instead:

 function Update () 
 {
  
    if(Input.GetKey ("h"))
    {
       Time.timeScale = 0;
    }
    else
    {
       Time.timeScale = 1;
    }
  
 }
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