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Question by ShinyTaco · Apr 02, 2013 at 04:38 AM · gameobjectserverfalse

How to Set GameObject.FindGameObjectsWithTag to SetActive(false)?

Hey guys,

I've been searching around and haven't found anything. Any help is really appreciated. What is the correct syntax for hiding a gameObject with a tag? I know about gameObject.SetActive (false); but do not know how to do it with a tag.

Here's what I have:

 GameObject.FindGameObjectsWithTag("myTag");

I don't know where or how to set that SetActive(false);

Any help or links is greatly appreciated.

Thanks!

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Answer by ByteSheep · Apr 02, 2013 at 05:02 AM

This should work:

 var gos : GameObject[];
 //get all the objects with the tag "myTag"
 gos = GameObject.FindGameObjectsWithTag("myTag");

 //loop through the returned array of game objects and set each to active false
 for (var go : GameObject in gos)  {
   go.SetActive(false);
 }


http://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html

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avatar image ShinyTaco · Apr 02, 2013 at 05:24 AM 0
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That worked great, thanks a bunch.

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Answer by weXem · Apr 02, 2013 at 06:00 AM

 GameObject.FindGameObjectWithTag("myTag").SetActive(false);
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