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Question by TinySoftt · Sep 09, 2013 at 08:33 AM · c#rigidbodyvelocity

Strange/Buggy code behavier

Hallo guys,

why is this code setting my rigidbody velocity to 0?

 rigidbody.velocity = Vector3.Lerp(rigidbody.velocity, rigidbody.velocity, 0);

It makes no sence to me :(

 Vector3.Lerp(rigidbody.velocity, rigidbody.velocity, 0);

is returning the right velocity, but if I set rigidbody.velocity with this line, the velocity is {0, 0, 0}

I am using C#

  • RaverTiny

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avatar image DuckOfDoom · Sep 09, 2013 at 10:01 AM 0
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 rigidbody.velocity = Vector3.Lerp(rigidbody.velocity, rigidbody.velocity, 0);

It makes no sense. You're telling Unity to interpolate between two of the same values which returns rigidbody.velocity. What are you trying to achieve?

avatar image ArkaneX · Sep 09, 2013 at 10:06 AM 0
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Could you make a small test and put 2x Debug.Log there:

 Debug.Log("1: " + rigidbody.velocity);
 rigidbody.velocity = Vector3.Lerp(rigidbody.velocity, rigidbody.velocity, 0);
 Debug.Log("2: " + rigidbody.velocity);

and see what the output is?

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Answer by TinySoftt · Sep 09, 2013 at 11:40 AM

Seems like I just had to restart Unity... strange.

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