[HELP] with Non-Bone based paperdoll system
Is there a way to do a non-bone based paperdoll system in Unity? Lets say that I create a nude 2d character. I have different armor styles, hairstyles, weapons, etc. I want to swap the art according to what the character is wearing. Obviously I don't want to brute force it and by that I mean create an animation for every single combination that there can be. I'm ok with animating each set of shoulder pads, body armor, weapons, etc.
I completed that before by having each character with all the sets of everything as a child, and turning them on and off according to what they were wearing, but there must be a better way, right?!
Refer to the image as a reference:
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