- Home /
Question by
thenephalem · Nov 01, 2018 at 09:00 PM ·
shadershader programmingfog
Why is global fog not affecting an object with shader made with ShaderGraph?
I have been experimenting with ShaderGraph recently and I am pleased with the results. However, after saving my created shader and applying it to a material then the object is no longer affected by the built-in fog from unity. How can I prevent this?
Comment