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               Question by 
               justasxz · Mar 14, 2017 at 08:46 AM · 
                animationscripting problemscript.animations  
              
 
              GameObject from macinim ?
Hello guys so bassicly
     void OnStateExit ()
     {
        vm = GameObject.Find("vt/vm");
         vm.transform.GetComponent<Renderer>().enabled = false;
         vm.transform.GetComponent<CharacterController>().enabled = false;
         dantis = GameObject.Find("/vt/vm/vd");
         dantis.transform.GetComponent<Renderer>().enabled = true;
 
     }
i want to change this for it to be unique i mean it searches for specific path now it Works but i want it to find it from anywhere is it possible to make this script find to who it is attached to and its children/parents and get it as a variable that i can use ?
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                