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Question by sk8terboy4 · Dec 10, 2014 at 09:35 PM · planegenerationmesh-generation

How to generate planes into a chunk?

Hi, I am trying to make a infinite terrain generator with using planes. I would like my outcome to generate like this, but I am stuck at putting my mesh into a chunk and loading them based on player position. Right now all I have is a quad. Could anyone lead me or tell me where to go next? All I see is tutorials about chunks using cubes. I don't need depth in my game. and I am also trying to have that low-poly look to it too. Thanks.

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avatar image meat5000 ♦ · Dec 10, 2014 at 04:37 PM 0
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Voxel is a term you might find useful.

avatar image sk8terboy4 · Dec 10, 2014 at 09:53 PM 0
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I know what a voxel is.

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Answer by RudyTheDev · Dec 10, 2014 at 09:38 PM

You probably want to generate your own meshes. See something like this tutorial. It is essentially making your own Mesh to .mesh in MeshFilter.

Infinite terrain gen would involve a lot more algorithmic concepts. You can try a popular Perlin Noise one. Then split your world into chunks and add/remove as the player moves around.

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avatar image sk8terboy4 · Dec 10, 2014 at 09:54 PM 0
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I already generated my own mesh. I made a small plane, I just want to create a facet look to it and put it into a chunk. I'll research into to it more. I think I am going the right way...

avatar image Cherno · Dec 10, 2014 at 10:01 PM 0
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As always, check out this thread if you are serious about procedural mesh generation or $$anonymous$$inecraft-clones. For that matter, also check up on Unity $$anonymous$$inecraft clone tutorials.

avatar image RudyTheDev · Dec 10, 2014 at 10:10 PM 0
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"facet" look is just lighting and shader, at least that's what it looks like in that example.

avatar image sk8terboy4 · Dec 10, 2014 at 10:40 PM 0
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Thanks I thought so.

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