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Question by
golddevrush · Feb 05, 2019 at 11:26 AM ·
terrainplaneturn-basedenvironmentmaps
turn-base rpg navmesh, plane,terrain, scene
i have made a battle scene, with battle state,etc. i am using plane with material using texture grass (the free one).
as we all know, for turn base rpg it always have different environment (maps) with every area (town, forest, road,cave,etc).
so i wanna ask, is it better to make another scene based from the first scene then re-set the environment (maps), or just make terrain/ plane and save it as prefab then initiate it runtime ?
i am thinking to give trees or other small object in those environments (maps)
Comment
Any solution is good. But i supose is bette to have one scene for battles, and re-set the map for each battle.