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3D sound doesn't fade out when moving away from audio source
I have imported an audio file (.wav) into my project and added it to an empty object as an Audio Source. I want to make the audio fade out as the player moves further away in a 3D environment but nothing is working. These are the things I have tried:
Enabling and disabling spatial blend
Changing Audio spread
Reimporting all assets
Reimporting same audio but as different file types Here's a screenshot for reference:
None of these methods have worked and the audio stays at the same volume across the entire game.
Silly question, do you have an audio listener attached to your player?
No I did not, but I added one and nothing changed...
$$anonymous$$ake sure you remove the listener from your cameras too in case?
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