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Question by
rustyruss1985 · Jul 17, 2018 at 05:43 PM ·
meshcolormeshrenderer
why does Mesh.SetColors take a list, but Mesh.colors is an array?
lets say you have a Mesh called "mesh", when i set the colors of the vertices it only accepts List types.
however, when i access the mesh.colors, it comes in the form of an array Color[].
does anyone know why this is? also, i would like to quickly set certain vertices on the mesh to be transparent or not visible, based on user interaction, does anyone know how to do this without resetting the entire mesh's colors?
thanks,
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