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Question by jessimmonds · Jul 17, 2018 at 03:45 PM · uitransformvector3clampx-axis

Transform.position not working- want to clamp object within confines of screen

Hi!

I have an object that I can move around my screen (canvas) using the below script. I have added in a bit of code to try and stop the object from disappearing off the screen if I move it too far on the x or y axes- the max and min values for this are 40 and -40 for x and y. However, when I play the scene I can still move the object way off on the x or y so it's no longer within the scene... Any ideas why this code isn't working? Thanks!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Panning : MonoBehaviour
 {
     public Vector3 boundsMax;
     public Vector3 boundsMin;
 
     DragMouseOrbit dmo;
 
     void Start() {
         dmo = Camera.main.GetComponent<DragMouseOrbit> ();
     }
 
     void Update() {
             transform.position = new Vector3 (Mathf.Clamp (transform.position.x, boundsMin.x, boundsMax.x), Mathf.Clamp (transform.position.y, boundsMin.y, boundsMax.y), Mathf.Clamp (transform.position.z, boundsMin.z, boundsMax.z));
         }
 
     void LateUpdate()
     {
 
         if (Input.touchCount > 2 || Input.GetMouseButton (2)) {
             
             Vector3 mousePosition = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, dmo.distance);
         ///    Debug.Log (mousePosition);
             Vector3 objPosition = Camera.main.ScreenToWorldPoint (mousePosition);
 
             transform.position = objPosition;
         } else {
             transform.position = Vector3.zero;
         }
     }
 }
 
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