Question by
Donotfloss · Apr 24 at 04:31 AM ·
collisionrigidbodycarcar physicswheels
I'm making a car system and my car isn't moving even though the wheels are turning. Everything has a RigidBody. I'm using Bolt Visual Scripting.
I'm using cylinders with the default capsule coliders, and spring joints that connect to the main body (a resized cube). I'm using Bolt Visual Scripting. I got the wheels to turn but it is not affecting the physics. I have a rigidbody on everything. I want to stick with the same setup. What do I do to get the turning wheels to affect the RigidBody and move the car?
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