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Android not rendering Unity Objects (pink)
I am trying to build a little game demo for android.
In the editor window, I was having no issues running the game, everything has loaded properly and no pink, missing rendering problems (it's a 2d RPG where I don't think I need shaders, and I don't know much about rendering, so I tried disabling them, but still unsure what I'm doing and am still having issues). When I do the build and send it to my Galaxy S6 with latest version of Marshmellow it gives me pink for a screen fader in game as well as all menu items shown in this tutorial.
I notice before I added a main menu that the game itself was having issues, where the camera was not centering properly on the Player component although all of this works in the editor. (Probably a separate issue?)
The main menu, consisting of a canvas with a few buttons, a title, and a background image is completely pink, where the map and character show up in game, but the game background is pink and not black...
What is going on? Is my build settings for older Android systems messing this up (it's currently set the minimum API to Froyo), or is there some unity object setting that I need to change for the build? OpenGL 2.0 is being used for the build and I'm at a loss of how to fix it.
Answer by Jessespike · Jun 30, 2016 at 07:58 PM
When a material is magenta (or pink) that means there is an error with the shader. You need shaders to render graphics, even if it's a 2D RPG. What shader is causing trouble? Try swapping it for another one or force Unity to include the shader in the Graphics Settings (Edit -> Project Settings -> Graphics).
Thanks for the help! It looks like resetting the graphics options actually added the shaders I needed so I didn't have to go looking for them. I knew I was missing something I just didn't know where to find it. Off to look at documentation on rendering and graphics I suppose...