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Question by BitWarrior11 · Jun 24, 2018 at 10:46 AM · uibuttonimagepause menuenable and disable script

UI Enabled not working?

So, I am trying to make a pause menu by overlaying an image over the game (which would have a half transparent black background so you know its paused), and the image is the parent of all the buttons and stuff. The menu button I am using is linked to the PauseManager that I created, which has the script below attached to it. The only problem is that the .enabled scripts aren't working. I am getting no errors, and the Debug.Log("Switch!"); message is appearing in the console. Also, when you click the button, the game freezes up the engine for a second. Does anyone know how or what this is? Thanks!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Pause : MonoBehaviour {
 
     public Image menu;
     public Button menuBtn;
     public bool isMenu;
     
     public void menuSwitch() {
         Debug.Log("SWITCH!");
         menu.enabled = true;
         menuBtn.enabled = false;
     }
 
 }
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avatar image Pnvanol · Jun 24, 2018 at 12:00 PM 0
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Take into account that when pausing any function that uses update won't work as Time.timescale is zero

avatar image BitWarrior11 Pnvanol · Jun 24, 2018 at 12:21 PM 0
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Well, I'm not actually pausing anything, it's just an overlay being enabled and disabled to act like a pause menu. I still don't understand why it would show the debug message and not run the enabled code, without returning any errors.

avatar image BitWarrior11 BitWarrior11 · Jun 24, 2018 at 12:22 PM 0
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so the code is still running basically

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Answer by Pnvanol · Jun 24, 2018 at 12:54 PM

Are you filling the image and button in the editor? Take into account that enabled don't activate the game object instead it enables the script

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