Show GameObject transform axes in game mode
Hello free folk,
I'd like to know if there's an off-the-shelf possibility to show the transform's axes of a GameObject in the standalone game (or in game mode) - not only the editor.
I have my character's extremities rotated by the user, and I'd like to toggle the character's bones' axes visibility on/off (is "axes" the right phrase here?). So basically I want to see the same red, green, blue arrows as in the editor window when a GameObject is selected, just several GameObjects at the same time and in the actual game.
I'm already afraid to ask, because it might require some scripts, textures, shaders and stuff to realize that. I won't do it myself, that's firstly too complicated for me, and secondly not that important. However, if there is an asset for it or a build in function I haven't seen yet, I'd be very happy to know.
Thanks in advance,
le me