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hellboy1998 · Apr 25, 2020 at 10:13 AM ·
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To support physics Colliders , the resolution of the hole’s mask Texture is equal to the resolution of the Terrain’s heightmap - 1 what does that mean?
Hello everyone. When i try to use Terrain -Paint holes documentation i find this strange info.Can anyone explain me what does it mean? To support physics Colliders, the resolution of the hole’s mask Texture is equal to the resolution of the Terrain’s heightmap- 1
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