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Question by benstoker · Aug 10, 2012 at 03:32 AM · menuguilayouteasing

Why would my GuiLayout area ease in but not ease out

Details. So I have a script that will ease a menu into view (slide it up from the bottom) on right-click and then ease it back out when you right-click again. Easing in works great but when I right-click again to ease it out, it stays in it's position until its counter hits 0 then it pops into position outside of view. Any help you all can provide would be GREATLY appreciated. Code snippet below:

 var dialogueHidden = true;
 var startEaseIn = false;
 var startEaseOut = false;
 var showDialogue = false;
 var easeCount = 0;
 var easeSpeed = 2;
 
 function OnGUI() {
  if (!startEaseIn || !startEaseOut)
  {
  if (dialogueHidden)
  {
  if (Input.GetMouseButtonDown(1))  // right-click catch
  {
  startEaseIn = true;
  }
  }
  
  if (!dialogueHidden)
  {
  if (Input.GetMouseButtonDown(1))  // right-click catch
  {
  startEaseOut = true;
  }
  }
  }
  
  if (startEaseIn)
  {
  if (easeCount < 226)
  {
  easeCount+=easeSpeed;
  GUILayout.BeginArea(Rect(0, (Screen.height - 10) - easeCount, Screen.width, Screen.height), dialogueBkgOpen);
  GUILayout.FlexibleSpace();
  GUILayout.BeginHorizontal();
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinOne; 
  if (GUI.Button(new Rect(160, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinTwo; 
  if (GUI.Button(new Rect(352, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinThree; 
  if (GUI.Button(new Rect(544, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinFour; 
  if (GUI.Button(new Rect(736, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUI.skin = null;
  GUILayout.FlexibleSpace();
  GUILayout.EndHorizontal();
  GUILayout.FlexibleSpace();
  GUILayout.EndArea();
  }
  else
  {
  startEaseIn = false;
  showDialogue = true;
  dialogueHidden = false;
  easeCount = 226;
  }
  }
  
  if (startEaseOut)
  {
  if (easeCount > 0)
  {
  GUILayout.BeginArea(Rect(0, Screen.height - (easeCount + 10), Screen.width, Screen.height), dialogueBkgClose);
  GUILayout.FlexibleSpace();
  GUILayout.BeginHorizontal();
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinOne; 
  if (GUI.Button(new Rect(160, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinTwo; 
  if (GUI.Button(new Rect(352, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinThree; 
  if (GUI.Button(new Rect(544, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinFour; 
  if (GUI.Button(new Rect(736, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUI.skin = null;
  GUILayout.FlexibleSpace();
  GUILayout.EndHorizontal();
  GUILayout.FlexibleSpace();
  GUILayout.EndArea();
  easeCount-=easeSpeed;
  }
  else
  {
  startEaseOut = false;
  showDialogue = false;
  dialogueHidden = true;
  easeCount = 0;
  }
  }
  
  if(showDialogue)
  {
  GUILayout.BeginArea(Rect(0, Screen.height - 226, Screen.width, Screen.height), dialogueBkgClose);
  GUILayout.FlexibleSpace();
  GUILayout.BeginHorizontal();
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinOne; 
  if (GUI.Button(new Rect(160, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinTwo; 
  if (GUI.Button(new Rect(352, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinThree; 
  if (GUI.Button(new Rect(544, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUILayout.FlexibleSpace();
  GUI.skin = customSkinFour; 
  if (GUI.Button(new Rect(736, 75, 128, 128), ""))
  {
  //do something on button press
  }
  GUI.skin = null;
  GUILayout.FlexibleSpace();
  GUILayout.EndHorizontal();
  GUILayout.FlexibleSpace();
  GUILayout.EndArea();
  }
  
  if(!showDialogue && !startEaseIn && !startEaseOut)
  {
  GUILayout.BeginArea(Rect(0, Screen.height - 75, Screen.width, Screen.height), dialogueBkgOpen);
  
  GUILayout.EndArea();
  }
 }
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