Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by blitzen · Sep 27, 2011 at 07:18 PM · positioningguilayoutoverlap

GUILayout Positioning for SelectionGrids and Buttons

Still figuring out the layout of GUI objects. The task is to make a SelectionGrid (which may have an arbitrary number of rows), and then beneath that, a column of buttons individually aligned. They're placed in a GUI area comprising the bottom 100 pixels of the screen, and I try to separate them with horizontal and vertical delimiters. However no matter how I try to lay it out, the buttons get overlaid on top of the selection grid, as if BeginHorizontal doesn't recognize the positioning of the SelectionGrid, whose rect I placed at the top of the GUI area:

Selection Grid and buttons getting overlayed in the same space.

Code below. I left some of the horizontal/vertical delimiters that I've tried (to no avail) commented out:


GUILayout.BeginArea(Rect(0,Screen.height-100,Screen.width,100));
GUILayout.BeginVertical();
//GUILayout.BeginHorizontal();
toolbarSelected=GUI.SelectionGrid(Rect(0,0,Screen.width,50),toolbarSelected,toolbarStrings,5);
//GUILayout.EndHorizontal();
for(var bText in buttonTexts){
    //GUILayout.BeginHorizontal();
    if(GUILayout.Button(bText)){
        //bla                
    }
    GUILayout.FlexibleSpace();
    //GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
//GUILayout.FlexibleSpace();
//GUILayout.EndHorizontal();
GUILayout.EndArea();
Are GUI.SelectionGrids and GUI.Toolboxes not considered elements for the layout arrangement of GUILayout.BeginHorizontal and BeginVertical?
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by dai1741 · Sep 28, 2011 at 05:36 PM

GUI.SelectionGrid and GUI.Toolbar are ignored by the layout arrangement, because they're positioned in fixed layout mode. To use automatic layout, you need to use GUILayout.SelectionGrid like this:

 toolbarSelected = GUILayout.SelectionGrid(toolbarSelected, toolbarStrings, 5, GUILayout.Height(50));
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by CaJerry87 · Dec 20, 2016 at 07:45 AM

This is probably you should check out, its about Custom Inspector Layouts http://answers.unity3d.com/answers/1288008/view.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

GUILayout.Buttons overlap but only can click the bottom one 0 Answers

GUILayout.BeginHorizontal with a visual border/background? 3 Answers

Spawning an object on the opposite side of an activator object with no overlaps 1 Answer

GUILayout margin bug? 2 Answers

How to place an object near N number of objects in order to avoid overlap? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges