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               Question by 
               Noktai · Feb 12, 2014 at 10:33 PM · 
                collisionspriteanimatorsprite-animation  
              
 
              Sprite animation triggers OnCollisionEnter2D every frame (no root motion or animate physics)
Hello.
I have a gameobject which has a sprite animation in it. For collision detection I'm using a CircleCollider2D. I'm not sure if it contributes, but the animation has frame sizes which vary vertically.
Turning off the animator component fixes the problem. But that ofcourse is no solution.
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