Question by
psarahdactyl · Feb 16, 2016 at 12:07 PM ·
pluginnative plugin
Access rig joint positions in C#
I am developing a plugin for Unity where models/characters will be automatically animated by way of their rigs and a user specified path.
I am new to Unity and have some questions: Is there a way to attach a script to a game object without having the user do it in the front end UI? Is there a way to access the joints of a rigged character from the "back end"?
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