Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by UnitedFailures · Jul 16, 2018 at 04:33 PM · renderingaugmented-realityscreenshot

Disabling/Enabling a GameObject Before Rendering Scene

Right now I'm trying to take a screenshot within my AR game but I don't want the GameObject to be within the screenshot. The only solution I could think of was to disable and enable the gameobject during the screen capture but Unity's execution flow makes enabling/disabling occur after the scene has already been rendered so this causes the object to visibly disappear during the frame. Is there a way to enable/disable the gameobject prior to rendering?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Hellium · Jul 16, 2018 at 04:56 PM

Here is how I would have done it (following code not tested)

First script, simply responsible for detecting when OnPreRender and OnPostRender are called. This script must be attached to a camera :

 public class RenderingCallbacksListener : MonoBehaviour
 {
     private bool hasCamera = false;
     private System.Action onPreRender;
     private System.Action onPostRender;
 
     void Start ()
     {
         if( GetComponent<Camera>() != null )
         {
             hasCamera = true;
         }
         else
         {
             Debug.LogError( "This script must be attached to a camera", gameObject );
         }
     }
 
     /// <summary>
     /// Sets up the pre and post render actions.
     /// </summary>
     /// <param name="onPreRender">The on pre render.</param>
     /// <param name="onPostRender">The on post render.</param>
     public void SetupPreAndPostRenderActions( System.Action onPreRender, System.Action onPostRender )
     {
         if ( !hasCamera )
         {
             Debug.LogError( "This script must be attached to a camera", gameObject );
             return;
         }
         this.onPreRender = onPreRender;
         this.onPostRender = onPostRender;
     }
 
     /// <summary>
     /// OnPostRender is called before the camera this script is attached to starts rendering the scene
     /// </summary>
     void OnPreRender()
     {
         if ( onPreRender != null )
             onPreRender();
 
         onPreRender = null;
     }
 
     /// <summary>
     /// OnPostRender is called after the camera this script is attached to finished rendering the scene
     /// </summary>
     void OnPostRender()
     {
         if ( onPostRender != null )
             onPostRender();
 
         onPostRender = null;
     }
 }


Then, in another script, call the SetupPreAndPostRenderActions function and provide the functions you want to be called before and after the rendering.

 public RenderingCallbacksListener RenderingCallbacksListener ; // Drag & drop the gameobject with the script attached, in the inspector

 void ExampleFunction()
 {
     GameObject[] gameObjects = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects();

     RenderingCallbacksListener.SetupPreAndPostRenderActions( () => HideGameObjects( gameObjects ), () => ShowGameObjects( gameObjects ) );
 }

 private void HideGameObjects( GameObject[] gos )
 {
     for ( int i = 0 ; i < gos.Length ; i++ )
     {
         gos[i].SetActive( false );
     }
 }
 private void ShowGameObjects( GameObject[] gos )
 {
     for ( int i = 0 ; i < gos.Length ; i++ )
     {
         gos[i].SetActive( true );
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to do time warp effect on game like popular tiktok effect 1 Answer

How to prevent image from rendering to screen but seen by camera 0 Answers

Rendering screenshots on EC2 linux results in 1x1 pixel images 0 Answers

Cloud recognition in Vuforia 0 Answers

Image on Vuforia looks odd on my phone 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges