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Dynamic animation method ✾
I want to be able to translate an animation dynamically without changing the path's nodes myself. For example, translating a circular path would result in helical motion. What is the best method?
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Answer by DaveA · Mar 11, 2013 at 10:13 PM
If you have something moving in a circle, you could make it a child of something else that moves perpendicular to that circle. Think of the earth revolving around the sun, and the sun moving 'up' or 'down'
I am using iTween for path animation, which does not seem to allow the translation of the paths with the objects. Is there a way to do this, or should I use some other path animation tool?