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Question by Mael_cookie · Jul 16, 2018 at 10:26 AM · unity 5movementcharactercontrollerjoystickoutput

When I move the joystick and then release it, the input is not 0.

I am learning how to use Unity and I move a character with an Xbox one controller. But when I move the character and then stop it, he continues to move. I used Debug.Log to see the outputs and the controller (after I moved the character and then released the joystick) is outputting numbers like 0,34579972.

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avatar image hexagonius · Jul 16, 2018 at 10:40 AM 0
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if that's what the raw output from the Input class is, then it's a hardware or driver issue, maybe worn out thumbstick. You could compensate it defining a deadzone.

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Answer by Lolerooz · Jul 16, 2018 at 11:35 AM

You should try adding a deadzone, here is a great article describing different types of deadzones, and how to implement them.

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Answer by J-F · Jul 16, 2018 at 11:59 AM

You can try the method mentioned above, Or if you are using the unity Input axis, then you can go to "Edit/Project Settings/Input" alt text Then select the axis you are using and increase the "Dead" value. alt text

So now Input.GetAxis("Horizontal"); will not return anything under the value set in the "Dead" variable


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