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               Question by 
               MikeNewall · May 21, 2013 at 01:18 AM · 
                audioaudiosourceaudioclip  
              
 
              audio.clip.GetData() returns no data.
I'm trying to get the samples from an audio clip:
 void Start()
 {
     Float[] samples = new float[audio.clip.samples * audio.clip.channels];
     
     audio.clip.GetData(samples, 0);
     
     for (int i = 0; i < 10; i++) 
     {
         Debug.Log(samples[i]);
     }
 }
When i print out the value of the samples in the "sample" array they're all 0... I read that this was a bug in previous versions of Unity but supposedly it was fixed? Any ideas what the problem is?
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                