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Question by Ouija · Jun 17, 2014 at 04:24 AM · layers

Change Object Layer

Hey guys I can't seem to find a clear answer, figured I would ask. How would I change the layer of an Object when the player is near? Some kind of collision perhaps?

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Answer by Krizzu · Jun 17, 2014 at 08:43 AM

I would add Box Collider to this object and check isTriggered on it, make it big enough to suits your needs. Then, in script, I would check if Collision is existing -> then change Collider's layer to another.

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avatar image Ouija · Jun 17, 2014 at 09:48 PM 0
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yeah that's basically what I was thinking. Not sure how to write any script, I'm awful at it lol

avatar image JayOhhh · Jun 17, 2014 at 10:26 PM 0
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Is it a sorting layer that you are trying to change? If so take a look at the SortingLayer attributes of GameObject.renderer:

http://docs.unity3d.com/ScriptReference/Renderer.html

avatar image Ouija · Jun 17, 2014 at 10:31 PM 0
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User layers. I need to switch between two layers. Example, there is a BOX with layer A. When you touch a collider, the box will change to Layer B. When you leave the collider, it will return back to Layer A.

avatar image JayOhhh · Jun 17, 2014 at 10:44 PM 0
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In that case use:

http://docs.unity3d.com/ScriptReference/GameObject-layer.html

To set the layer.

avatar image Ouija · Jun 19, 2014 at 02:18 AM 0
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I wrote this script but it doesn't seem to work right. When the game starts it changes it's layer. function OnTriggerExit(){ gameObject.layer = 11; } function OnTriggerEnter(){ gameObject.layer = 12; } Anyone know what it's missing?

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