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Question by LethianGames · May 30, 2016 at 09:47 AM · 2dcolliderrandommovingenemy ai

How to make my enemy move in random direction while facing the player

Hey guys, it's me again - so I got my Colliders to work properly and everything's working smoothly up to this point. So i have a kind of dynamic movement going on: My player moves and my enemies are always turning towards him and following him wherever he goes - so far so good. Now i have the colliders working as follows:

 if (playerNearEnemy1 == false) { 
                     Vector2 dir = Player.position - transform.position;
                     float angle = Mathf.Atan2 (dir.y, dir.x) * Mathf.Rad2Deg;
                     transform.rotation = Quaternion.AngleAxis (angle - 90, Vector3.forward);
                     transform.position += transform.up * movementSpeed * Time.deltaTime;
             }
 
             if (playerNearEnemy1 == true && enemyNearEnemy1 == true) {}

When my enemy isn't near the player it moves towards him (first if statement). Now as soon as the second statement returns true, I want the enemy to keep moving AWAY from the player in a random direction (180° behind it, if you know what i mean) and return to him again (if statement 1) until he finds an opportunity to attack (when only the player is in its danger radius and no more enemy).

I got a little scribble i did here: ![alt text][1]

Any ideas how i could code this? THX for any help! BTW: I'm doing this in a 2D setup, top-down perspective. [1]: /storage/temp/71050-enemyroaming.jpg

enemyroaming.jpg (76.5 kB)
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