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Question by
Aldrick · Nov 08, 2017 at 02:07 AM ·
physicsclothskinned mesh
How is Cloth performance related to the whole vertex count of a skinned mesh with cloth component?
For example,I have a cape skinned-mesh with 1000 vertice,and add a cloth component to it. But I only paint 100 vertice of this mesh with colors from red to green(equals 0.0 to 1.0) in the Cloth component editor so that these 100 vertice can be affected by cloth physics.The rest 900 vertice are just left untouch,which show a black color by default. So when the Cloth component caculates the physics,will it cost a overhead of 1000 vertice or 100 vertice?
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