- Home /
Question by
KristofferH · Jul 15, 2018 at 11:02 AM ·
shaderrenderingshader writing
Creating a new Surface Shader shows up pink in Unity 2018
I have a scene in Unity 2018.2 using the VR LW scene preset. When I create a new Surface Shader in the assets folder from the context menu in the project window it just shows up as pink. How do I modify the default shader code to make it compatible with Unity's new render pipeline? I've had the same problem in 2018.1 using the HDRP as well.
Comment
Your answer
Follow this Question
Related Questions
Image effect shader not running 1 Answer
cartoon lit shader with transparency? 0 Answers
HDRP Change color on touch ground on a custom pass shader 0 Answers
Oculus rendeing bug 0 Answers
Standard Shader Still Visible through Stencil Shader 0 Answers