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Question by shubhamishra746 · Aug 01, 2020 at 08:28 PM · 2d game2d-physics2d-gameplay2d platformer

How can I stop hurt animation and bounce the player when hit by an enemy?

 [SerializeField] float Bounce = 1000f;
 //Enemy destroy and player hit
     void OnCollisionEnter2D(Collision2D other)
     {
         if(other.gameObject.tag == "Enemy")
         {
 //Enemy is the other script for inheriting enemy death and player reward
             Enemy enemy = other.gameObject.GetComponent<Enemy>();
             if (rb.velocity.y < 0 && isGrounded == false)
             {
                 //Destroying the enemy
                 enemy.JumpedOn();
                 rb.velocity = Vector2.up * jumpForce;
             }   
             else if (other.gameObject.transform.position.x > transform.position.x)
             {
                 //Enemy is to my right therefore I should get damage and bounce left
                 animator.SetBool("Hurt", true);
                 rb.velocity = new Vector2(-Bounce, rb.velocity.x);
                 Debug.Log("Hurt Left");
             }
             else if (other.gameObject.transform.position.x < transform.position.x)
             {
                 //Enemy is to my left therefore I should get damage and bounce right
                 animator.SetBool("Hurt", true);
                 rb.velocity = new Vector2(Bounce, rb.velocity.x);
                 Debug.Log("Hurt Right");
             }
             else
             {
                 animator.SetBool("Hurt", false);
             }
         }
     }
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