- Home /
Question by
EddieHittler · Dec 20, 2016 at 03:25 PM ·
androidassetbundleimage
Images Not Displaying Correctly On Android
Hi, I have an Asset Bundle that holds a sprite. I have the Bundle to download and display the sprite, it all works fine in the editor but when I build to Android it never gets displayed. It does download but never get assigned. Can anyone look at my script and see why?
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GetAsset : MonoBehaviour {
const string url = "http://gdurl.com/R2OM/download";
public Text printError;
public Image accountScreen;
IEnumerator Start(){
WWW www = new WWW(url);
yield return www;
if (www.error != null){
print(www.error);
} else {
AssetBundle bundle = www.assetBundle;
print(www.isDone.ToString());
//printError.text = (www.isDone.ToString());
Sprite accountSprite = bundle.LoadAsset<Sprite>("AccountScreen");
accountScreen.sprite = accountSprite;
printError.text = (accountSprite.ToString());
}
}
}
Thanks.
Comment
$$anonymous$$ake sure override for android is on, there should be an option to override all sprites somewhere in build settings