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Question by Nicklett4 · Aug 29, 2018 at 07:03 AM · gameobjectgamemovingridgidbody

Character moving weirdly

it moves when it comes to its destination which it isnt supposed to do.

Here is a video of how it works and when i does its weird thing. https://youtu.be/Pzr2hQsW9sI

Here is the script for moving the character

 void Update () 
 {
     Vector3 myposition = GetComponent<Rigidbody> ().position;

     if (Input.GetMouseButton (0)) 
     {
         RaycastHit hit;
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         Physics.Raycast (ray, out hit, 100.0f);
         float hitRoundX = (float)Mathf.FloorToInt (hit.point.x);
         float hitRoundZ = (float)Mathf.FloorToInt (hit.point.z);
         Target = new Vector3 (hitRoundX, 3f, hitRoundZ);
         moving = true;
     }
     Vector3 totarget = Target - myposition;
     totarget.Normalize ();


     myposition = myposition + (totarget * enemySpeed * Time.deltaTime);


     if (moving == true) 
     {
         GetComponent<Rigidbody> ().MovePosition (myposition);
     }


     if (Target == myposition) 
     {
         moving = false;
         clicks = 0;
     }
 }
 void OnCollisonEnter (Collision col)
 { 
     
     Destroy (gameObject);
 
 }

}

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Answer by Sonky108 · Aug 29, 2018 at 07:33 AM

I bet that you should have not check for (Target == myposition) since they are Vector3s and will almost never be equals. You should check for something like (Target - myposition).magnitude <= error and let the error be around 0.01fdepends on scale of your game

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avatar image Nicklett4 · Aug 29, 2018 at 08:28 AM 0
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Thanks it works now!

avatar image Sonky108 Nicklett4 · Aug 29, 2018 at 08:32 AM 0
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Glad it helped :) It wasn't working because moving flag will almost never be set to false because (Target == myposition) was false. It result with flicker since you were executing $$anonymous$$ovePosition even though character was near the target location.

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