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Designing a Trading Card Game
Hello all!
I am in the process of starting a trading card game with unity just to practice my programming skill with a project. The game is similar to magic the gathering but on a not so complicated scale. What i was contemplating and couldn't find an answer to it is, how should i go about programming the cards in order to have automatic effects.
What i mean is, when for example i activate a creature's ability the effect should be made by the program and not by the user manually. So in order to have many effects, should i structure the program:
Class Card and as a subclass each card of the game?
Class Card and each unit as an entry in an XML file?
Or a database ( i think this is the most inefficient way of doing it)
Thanks for considering this question and reading it :D
This is a discussion question for the forums since there's no objective answer.
Geoth21, start a forum thread and post it here. I'll help you get started.
http://forum.unity3d.com/threads/221624-Designing-a-Trading-Card-Game?p=1477667#post1477667 The link for anyone wanting to keep up!
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