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Question by sneftel · Jul 24, 2011 at 01:06 PM · crash logdebugger

Disable crash reporter

When Unity crashes, it writes a minidump and some other information and pops up the Unity Bug Reporter to prompt you to report the issue. I've been doing C++ plugin development, and when my plugin crashes I'd like it to crash through the standard Windows crash handler so that I can attach the debugger and do postmortem analysis. How can I stop UnityBugReporter from overriding this?

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Answer by sneftel · Jul 24, 2011 at 01:27 PM

Actually, I guess it was easier than I thought -- just rename UnityBugReporter.exe to something else, and Unity will fall back on the standard crash handling.

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avatar image Bunny83 · Jul 24, 2011 at 03:21 PM 0
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Nice one ;) a bit hacky but when it works...

avatar image sneftel · Jul 24, 2011 at 07:27 PM 0
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Yeah, I'm not entirely sure if it's detecting the missing crash reporter and re-delegating, or just expecting it to be there and (re)crashing when it isn't. :)

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Answer by petersvp · Mar 10, 2015 at 02:25 PM

Even better. Start Unity.exe AS the DLL Host App. This way, Unity itself will fall under the debugger and you will be able to use breakpoints in your DLL and take full control over Unity with your debugger. This is far, far comfortable for native plugin development. And when Unity crashes under this setup, the first thing that happens is Visual Studio (or Qt Creator, whatever IDE you use) pops up with a breakpoint in place where your plugin actually crashed :) Then I usually press Shift+F5 to kill Unity before it manages to run its CrashReporter (which I even renamed in my case because Unity crashes millions of times because my plugin is bugged) :)

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