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Question by g0tNoodles · Dec 09, 2014 at 12:56 AM · ui4.6

Changing Two Canvas Text Strings in Code

Hello,

I am most likely being silly here but I cannot seem to change two different strings in code using the new UI system.

At present I want to display the current clip amount as well as the extra ammo they have. How do I do this independently?

This is the code I have for changing one set of text at runtime:

 ammoText = Canvas.FindObjectOfType<Text>();
 ammoText.text = "Ammo: " + m_Player.CurrentWeaponAmmoCount.Get();

If I do this again (and I know why) it changes both sets of text to the same thing/object. However, I just cannot figure out how to make them separate at the moment...

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Answer by David_Biggs · Dec 09, 2014 at 02:24 AM

 Text[] texts = Canvas.gameObject.GetComponentsInChildren<Text>();
 texts[0].text = "Ammo: " + m_Player.CurrentWeaponAmmoCount.Get();
 texts[1].text = "Clip: " + m_Player.CurrentWeaponClipCount.Get();

This will work, although you really should assign the text objects to public variables in your script so you have permanent references to them.

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avatar image g0tNoodles · Dec 09, 2014 at 11:58 PM 0
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Thanks for the idea about doing it this way.

Just in case anyone else is a silly as I am I did this to get it working:

 public Text [] texts;
     public Canvas canvas;
     
     void Awake()
     {
         texts = canvas.gameObject.GetComponentsInChildren <Text> ();
     }
     
     void ShowGUI()
     {
       texts[0].text = "Ammo: " + m_Player.CurrentWeaponAmmoCount.Get();
       texts[1].text = "Clip: " + m_Player.CurrentWeaponClipCount.Get();
     }

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