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Question by seemo92 · Mar 09, 2014 at 04:17 PM · 2dpublicprivate

Slow down player (2d) when in contact with object

Hi im trying to make the player slower when they come into contact with an object. My moveForce was public but if switched it to private and added an if statement in the update of my playerControl script. This is my first time experimenting with unity and would appreciate any and all feedback thank you

if ("Trough" == tag) moveForce = 35f;

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