- Home /
 
               Question by 
               ddaleymont · Jul 13, 2018 at 06:40 PM · 
                lightinglightmappinguvmappingglobal illumination  
              
 
              Generate Lightmap UVs causing needless overlap
I'm automatically generating lightmap UV's for a small neighborhood with Pack Margin set to 10. Upon generation, despite plenty of room left in the chart, Unity has packed some parts of the mesh to overlap:

Here's a close up view: while it looks like my Hard Angle setting was enough to split the pieces, it didn't observe the pack margin:

Has anyone here run into this kind of behavior or have any clue where this might be coming from?
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                