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Question by spaul13 · Jul 13, 2018 at 02:05 PM · photonmultiplayer-networking

How to make the child of a spawned player gameobject to be private to the player using Photon Unity Networking implementing Multiplayer Game on Unity

Using the photon Unity Networking, I am spawning the player game object in a multiplayer unity game. This spawned player game objects are cloned to all devices playing that game and joined same room.

My question is that how to make a particular game object which is a child of the spawned player game object completely private to the player which spawns that child game object. Nobody else can view it.

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Answer by ChristianSimon · Jul 17, 2018 at 02:19 PM

Hi,

you would have to instantiate this object locally by using Unity's Instantiate function. After the object is created, you can re-parent it to another GameObject. Any GameObject that doesn't get created by using PhotonNetwork.Instantiate is not synchronized across the network (and not even instantiated on the other clients) by default.

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